I think this discussion was started because of an article somewhere saying Sekiro is too hard and needed an “easy mode” feature or something. I disagree, cuz when you buy a FROM Software game, you should know what you’re in for, lol. But it sparked a larger conversation on social media about accessibility options in games in general.
I have some thoughts on this. Accessibility in video games is something I never really thought about until I heard about AbleGamers. Since then, I’ve started to notice more when games have accessibility options and I appreciate it when I see them.
The best one that’s popped up recently is the option to remap the controls. This has been common in PC games since forever, but I’ve just started noticing games on the Switch allowing this, and it’s made things so much easier for me. I get to pick the controls that feel the most intuitive (namely, A is always jump and then I map whatever feels most comfortable from there). Like, I probably never would have gotten as far as I have in Hollow Knight without that option.
Another thing that I wish every game would do is the option to change both the X and the Y axis for camera and movement controls. Mato & I are complete opposites on this: he has to have normal controls while I always need to invert. The worst is a game that lets you invert only one, not both, leaving me feeling really dizzy. I love Red Dead Redemption 2, but I absolutely could not play it because of that problem. And the controls are just whack in general for that game. Being able to remap them would have been wonderful.
I’ve also been playing a lot of indie games on the Switch. A common problem I ran into is mystery or horror games with handwritten letters where the text is either too small, too “cursive” and stylized to be able to read easily, or both (I’m looking at you, Goetia). Whether I want to play on the TV or handheld mode in bed, I want to be able to easily read any text. I actually considered buying a magnifying glass to play Goetia, but I just stopped playing entirely. RRD2 excelled at this, since it also had very stylized handwriting and small text, but you were able to press a button to bring up an overlay with all the text written out in an easy-to-read font. Imagine if English wasn’t your first language and you were thrown into trying to read sloppy cursive handwriting from the 1800s!
What accessibility options do you wish more games had?